This is an incomplete prototype, please read before playing so the controls make sense!

This is a roguelike inspired by (and an attempt to demake) The Last Of Us, a game set in one of those zombie apocalypses. I played the game for the first time last December, and I wanted to explore what it would be like to implement its systems in a roguelike context. I think it works pretty well! Sadly I didn't have time to flesh it out and make it playable, but you might enjoy poking at it.

Controls

Mouse: click any tile to take one step towards it.

Keys:

  • Melee attack - X (mouse over target)
  • Ranged attack - Z (mouse over target)
  • Reload - R
  • Stealth kill - S (mouse over target)
  • Search container - S (mouse over target, containers will have a different colour)
  • Throw molotov - T (will throw towards mouse)
  • Use medkit - M
  • Start/stop crafting - Tab
  • Craft - Enter
  • Change recipe - left/right arrows
  • Crouch/Stand - C
  • Wait - Spacebar

Other Mechanics

Runners have a red arrow indicating the direction they are looking (Clickers are blind). Some runners periodically wander around. Crouching makes you harder to see, but makes you move twice as slow.

Runners and Clickers will respond to sounds. The main sources of sounds are firing a gun (very loud), other zombies screaming (moderately loud) and walking (quiet, but Clickers will hear at close range - crouch to avoid this). 

Your melee weapon has limited durability, but attacking with it will stun an enemy, giving you an edge at close quarters if you're alone.

Your ranged weapon is less accurate the further away it is.

Not Implemented

Sadly there's no ending (see if you can reach the end of the road), no sound effects (check the log on the left to see if a zombie has spotted you) and no way to find ammo or new melee weapons. I could've waited and implemented some of these, but I'm pretty tired and I wanted to slip something in before the jam ends. 

There's a number of other systemic holes in the game - you can craft bombs but not use them, for instance, and there's a few bugs too. But there's enough there to get a feel for the game.

Art was all made in Pixaki and edited a little in Aseprite. I had fun doing this!

Comments

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Video of your game here:

looks really good so far!